Hello? Is this thing on *test* *test* ... phew, quite some time has passed.
I created a small dialog scripting language for game writers with the magnificent
Xtext framework.
It's still work in progress, but I think I have reached a state decent
enough to share. So feel free to download the thingy here:
https://dl.dropboxusercontent.com/u/10307034/adbad/DialogScriptDSL.zip
Yep, the archive contains an exe file, so your anti-virus might
complain. Right now, it's only available for PC. You need a 32 bit JRE on your machine to run it. Other versions might follow.
Here are some screenshots to get you an idea what I'm talking about:
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Simple, conditional dialog |
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Larger example scene |
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Context sensitive content assist feature |
The language design is heavily based on a format suggested by Steve Ince in his book
Writing for Video Games. Thanks Steve, allowing me to use this format as a basis and thanks for your valuable input so far!
For now, it's more of a small practice and showcase, but maybe it will grow to become attractive for the industr, you never know...
In order to getting started, I wrote a "How-to" you will find in the archive's root. It's also WIP.
I'm also working on a more decent article that shows how such a language can be created using Xtext. So, check for updates.
As always, any feedback appreciated.